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The Flight Club Charter

Why does Flight Club exist?

  • Our core purpose is to help players earn money.
  • The Club’s second purpose is FUN!
  • We work together to pool resources and share profits.
  • Member balances and profits are sacred and secure – we will always be completely open about Club finances and member balances will always be available for payment.

Club Finances – Where Does the Profit Go?

Any profits we make as a Club are split as follows:

  • 50% Member Monthly Bonus
  • 9% Awards and Competition Prize Budget
  • 20% Management Salary
  • 20% Dev Team Salary
  • 1% ‘Other’ Expenses
    • e.g. unusual plushie set completion, point sale mug losses, accounting reconciliation, etc.

We also invest in stock benefit blocks when we can:

  • 80% of earnings → Awards & Competition Budget
  • 20% of earnings → ‘Other’ Expenses Budget

Stocks can be instantly sold to cover Member balances if needed.


How Do We Calculate Your Bonuses?

Flushie Monthly Bonus

  • Sets are exchanged for points at the Museum.
  • Management sells those points for profit.
  • 50% of the additional profit goes to Member Monthly Bonuses.

Bonus Distribution Example

If a set costs $300k and a wolverine is valued at $10k:

  • Contribution ratio: 10k / 300k = 0.0333
  • If the Club earns $30k profit from the set, then:
    • $15k (50%) → Member bonuses
    • Wolverine contributor earns: 0.0333 * $15k = $499.50

All of these calculations are automated in the system.

You can check your balance and bonus anytime.


All Other Items (e.g. Xanax, Temps)

  • No contribution ratio required
  • 50% of the profit margin → Member Monthly Bonus

Example

  • Member sends 1 Xanax for $810k
  • Club sells it for $821k
  • Margin: $11k, Bonus: $5.5k

First-In, First-Out (FIFO)

The monthly bonus per item is outlined above. However, not all items are exchanged/sold in a given month. Some items will carry over to the next month. Monthly Bonus is paid to the members that sent in items first. In accounting terms, this is a First-In-First-Out (FIFO) order of operations.

FIFO Example

  • Member A sends 100 Xanax in January
  • Member B sends 100 Xanax later in January
  • Club sells 150 Xanax in January at $20k average margin:
    • Member A: $20k × 100 = $1,000,000
    • Member B: $20k × 50 = $500,000
    • Remaining 50 Xanax from Member B will count toward February’s bonus
  • Flushie sets follow the same principle. If you want to focus on getting 100% of your bonus without waiting until the next month, focus on NFS items as there will be very little carry-over on those from month to month.

How Do We Calculate Prices?

Flushies and Flowers

  • Base price: 95% of Torn market value
  • Price adjusts based on need:
    • Most needed item: 98%
    • Second most needed: 97%
    • 3 most common items: 90%

You can find out which items are most needed by checking NFS. This can change fast so its good to check before you send in your items.

Xanax

  • Manually set to 98.5% of market value
  • Auto price drops if market crashes

All Other Items

Pending more market research and comparison with top traders.


Awards & Competitions

Top Gun: Need For Speed 2.0

4-week cycle:

  • 1 week @ 20k points → Merlin = $2m
  • 2 weeks @ 20k points → Jester = $2.4m
  • 4 weeks @ 20k points → Viper = $3m

Points:

  • 10k points for 48 hours flying/week
  • NFS items give ~0.2 points per flight-minute to obtain

Top Gun: Payback (Proposed)

  • Earn points based on lowest 3 stock items:
    • Lowest → 3 points
    • Second → 2 points
    • Third → 1 point

Lotto:

  • 1 point = 1 ticket/$1
  • Winner drawn every 10 minutes

Top Gun: Inverted (Planned)

  • Earn points for flying to NFS destinations:
    • Lowest → 3 pts/min
    • Second → 2 pts/min
    • Third → 1 pt/min

Lotto:

  • Every 5 points = 1 ticket/$1
  • Winner drawn every 6 hours

Crew Titles

  • Cadet – default
  • Second Officer – 90+ days & 1k contribution → 1.01× multiplier
  • First Officer – 180+ days & 10k contribution → 1.02× multiplier
  • Captain – 180+ days & 10k contribution → 1.05× multiplier

Monthly Top 10 Rankings

Monthly bonuses for the top 10 members:

RankBonus
1st$10m
2nd$9m
3rd$8m
......
10th$1m

⚠️ Note: Competitions and payouts can change. All changes will be announced in advance and scheduled to start at the beginning of a month - unless urgent changes are needed for Club financial stability.


Manager & Developer Compensation

Managers

  • Paid a retainer fee
  • Additional earnings:
    • Points Sales: $250 per point (requires History Education)
    • Bazaar Sales: 5% of profit margin (trade sales not included)
    • Stock Benefit Blocks (BBs):
      • Manager keeps 10% of payout
      • 90% goes to Club
      • Losses absorbed by 1% misc fund

Developers

  • Also receive a retainer
  • Paid for:
    • Code
    • Design
    • Maintenance
    • Smooth system operations